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ESPACE

User Experience Design


  
Espace

BACKGROUND

Client : Bridgestone Corporation

Bridgestone challenged our Tools for UX Design class to explore future trends in the automobile industry in 5 to 10 years and create a prototype geared towards these trends. Our group of three focused on families travelling with children.

MY ROLE

Our group collaborated on the research and then brainstormed together around our individual ideas. I worked on the 3D modeling and animation in addition to creating the final video.

DETERMINING A FOCUS AREA

DETERMINING TARGET AUDIENCE

Stakeholder maps
Territory maps
Opportunity Mapping

RESEARCH METHODS

Background research / competitive analysis
In-person interview
Survey

SYNTHESIZING OUR FINDINGS

CATEGORIES FOUND

Factors that affect transportation decisions
Parent’s responsibilities
Transportation method
Time

CLIENT PRESENTATION 1

CONTENT COVERED

Why traveling with children?
What’s the scope of the travel experience?
What we’ve done & moving forwards

BRIDGESTONE FEEDBACK

Liked progression of focus thinking which lead from parenting, to schedule, to relationships.
Don't limit focus

GENERATIVE RESEARCH

RESEARCH ACTIVITIES

Rank Issues
Map Daily Travels
Daily Planner
What would you add to your car

THE PIVOT

RESEARCH ANALYSIS

We picked out key notes and points from each user interview and generative research and plotted them onto an affinity map.

THE PIVOT

Shift focus to children’s perspective
Importance of emotional value and creativity
Creativity in the car
Automobiles as the third space

CLIENT PRESENTATION 2

CONTENT COVERED

Research process so far 
Research Analysis 
Opportunities 
Next steps 

FEEDBACK

Great pivot to resist urge to explore "Band aid" solutions
Keep it fun and playful
Don't limit focus just on kids but benefits to adults also

FURTHER RESEARCH

RESEARCH AREAS

Creativity in Children 
Designing for Autonomous Vehicle space 

RESEARCH METHODS

Parent Interviews
Surveys
Generative research

STORYBOARDS

RESEARCH OPPORTUNITIES

Storytelling 

Children are amazing storytellers and spend a lot of time doing it, especially on the road. We also want to explore other potential new forms of creative medium that take forward this idea of encouraging creativity while on the move.

Adaptable Interior Space Design

Current futuristic interior designs concepts do not factor in the needs and priorities of families like safety, proximity seating, etc. Consider ways to make it adaptable as per requirement.

PROTOTYPING

ENVIRONMENTAL INTERACTIONS

We finalized the seat arrangements and produced 3 types of arrangements: default, play and work.

DIGITAL INTERACTIONS

We prototyped 2 digital interactions: the mobile app and the interactive window where the mother and children draw together.

3D EXPLORATION

Different seat and background models were explored to best fit our concept.

CONCEPT IN MOTION

We used 2D animation to better portray the passengers’ interactions with the interior of the vehicle. The interactions focused on are meant to nurture creative development in children and family bonding.

We used 3D animation to better depict the adaptable interior space design. This is meant to support a variety of family activities based on the passengers’ needs.